Pokémon Black and White In-Game Tier List_499

Welcome to your Pokémon Black and White in-game tier list! The goal of the list is to rank every Pokémon at Unova in one of those six tiers, from S to E, every vaguely ascertaining its viability. The significant factor below which each is rated is efficiency; a Pokémon that’s efficient supplies quicker and easier solutions to major battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, than ones that are ineffective. Pokémon in high ranks, including S and A, are thought to be very effective, while people in lower tiers, like D and E, are considered not quite effective.

Which will be the tiers?

There are 6 tiers in this listing:

Pokémon are ranked under the following five factors:

  • Availability: This really is how ancient a Pokémon becomes accessible in the game and how difficult it’s to find (read: encounter speed ). Does it require considerable backtracking, require HM moves, or merely have a very low encounter rate? This includes backtracking to renew the Plume Fossil or Cover Fossil from Nacrene City after acquiring one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has improved typing, it is often regarded as a higher position.
  • Stats: A Pokémon’s stat distribution is critical for its success. Can the Pokémon have a stat distribution that complements its movepool as well as typing? If a Pokémon has a stat supply that favors both its own typing and movepool, it’ll often be greater on the grade list. In general, a Pokémon with reduced Speed will often be ranked lower. What moves does the Pokémon obviously get and can possibly acquire? Unlike with previous matches, TMs are of infinite use and thus don’t have any opportunity cost. With that being said, if a Pokémon requires a TM found in a detour away from the main route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a little.
  • Major Battles: Major battles consist of Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon bring about those battles? A Pokémon that contributes to a lot of big conflicts will often be seen higher than those which do not.

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What applications is your player allowed to use?

The player is allowed to use any legitimate means inside the cartridge for completing the game efficiently. The participant is only permitted to trade to evolve Pokémon and not to receive external help differently. The participant is allowed to use items like X Items, Potions, TMs, and Berries. Remember that items have opportunity costs related to them and may negatively contribute to some Pokémon’s rank if it takes a multitude of objects, for example two or more.

Under what conditions were Pokémon tested?

Each Pokémon was tested and ranked under these extra conditions:

  • Each Pokémon was typically on par with the major Trainers’ levels, in most outleveling their ace by two degrees. Reasonable levels at the Elite Four usually vary between 48-50.
  • Most tests were done with five-member teams, even though it’s especially more best to conduct four or not, since they will have more expertise and easily outlevel opponents.
  • Lucky Egg was completely permitted and essential for bigger teams to achieve suitable levels.
  • Across the Unova region, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are utilized to reach the aforementioned amounts for the Elite Four when using bigger groups.
  • Tampering with the clock to acquire items or Pokémon which can only be purchased in particular seasons was completely allowed and did not negatively affect any Pokémon’s viability.
  • Viability was set up until Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.


Intended for Pokémon that possess the highest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, restrict the number of strikes used against them, and also operate with minimal dependence on objects to conquer opponents at similar levels. All these Pokémon typically show up prior to the late-game, and some other defects they are completely composed by their benefits.


  • Entry: Early-game (40 percent opportunity to appear in Route 4).
  • Typing: Save for Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for at least neutral damage and is struck super efficiently just by Clay.
  • Forged: Darumaka is decently fast, and its own high Strike revved up by Hustle lets it hit every foe challenging; its own shaky majority is mended by Eviolite. Because of Darmanitan, it hits even more difficult, is far quicker, and has sufficient bulk to take neutral hits well and also prevent OHKOs from super powerful moves. Hammer Arm is based upon development, also Superpower is heard at level 47.
  • Major Battles: As a Darumaka, it just ever struggles against Clay. Burgh and Elesa shed to Darumaka, even though it needs Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris decreasing into Belly Drum. In the Elite Four, it is possible to utilize Belly Drum strategies again to sweep all but Marshal.
  • Additional Comments: Though Hustle may be annoying, the majority of the misses are not fatal; it does not prevent Darumaka from becoming one of the best choices for an effective conduct of these games.
  • Typing: Really few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception. Its Earth scanning provides it with an immunity to Elesa’s Volt Change, while its evolution’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Like a Drilbur, it’s a really good Attack stat and great Speed, even though its majority isn’t quite as impressive. As an Excadrill, it profits a significant increase in Strike and HP, letting it survive most neutral and a few super effective moves. Excadrill’s base 88 Speed enables it outpace most foes in the future.
  • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying upon Fury Swipes. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Substitute via TMs.
  • Important Battles: It is capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal simply by utilizing Swords Dance once. It’s also capable of donating majorly against N and Ghetsis (especially if you’re playing in Black, because it can utilize N’s Zekrom as installation bait).
  • Added Remarks: Drilbur should be developed at par 33 to find out Earthquake a bit earlier, which can be fostered with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and so is highly advised to grab, even if the approach is annoying.


  • Entry: Early-game (20% chance to appear at Route 4).
  • Typing: Though it combats with Skyla, Scraggy’s typing allows it to beat Brycen and all the Elite Four associates barring Marshal.
  • Stats: Scraggy has good defensive and Attack stats, which can be buffed by Eviolite. Its stride will eventually cause it issues as a Scrafty, however, you need to have Speed EVs to outspeed some lower risks.
  • Movepool: Its only STAB transfer is Faint Attack until it learns Brick Split at level 20. It can be taught Payback at level 23 to make the most of its reduced speed. High Jump Kick level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it can be taught Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Though It requires Eviolite for all of them since a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and can be helpful against West and Ghetsis.
  • Additional Remarks: The combination of a strong movepool and great typing that threatens a lot of major competitors makes Scraggy a very good selection for a run of those matches. Constantly use a single with Moxie over Shed Skin.


Reserved for Pokémon whose efficiency in terms of completing the sport is thought of as very large. Pokémon inside this tier are able to OHKO or even 2HKO a great deal of foes and aren’t so reliant on items to succeed, but they possibly have some observable flaws that hurt their efficiency or possess their usefulness counterbalanced by a late introduction.


  • Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at par 25).
  • Typing: Rock / Flying provides it five flaws, though just Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it’s good elsewhere.
  • Stats: Archen has fantastic Attack coupled with good Speed and Special Strike, but it has lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with excellent 110 Speed. The two Pokémon needs to be careful though, since their Defeatist ability their crimes in 50% or less HP.
  • Movepool: It starts with Ancient Power (you can teach Rock Tomb via TM) and finds Acrobatics (its own best movement ) three degrees later at 28 to replace Pluck.
  • Important Battles: The line’s absolute power means it works well in most significant battles save Elesa, although it must remain healthy to prevent Defeatist. Against end-game risks, if it does not OHKO a foe, that foe will often come near knocking it to Defeatist scope (a good deal are 2HKOed from Acrobatics).
  • Added Remarks: Archen is among the most powerful Pokémon to utilize, but Defeatist holds it back.


  • Availability: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is just resisted by the uncommon Steel typing. Ice- and Dragon-types which are strong against the lineup are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, since it resists Grass, Fire, Water, and Electric.
  • Stats: It possesses really substantial Attack (especially as Haxorus), fantastic Speed, and acceptable defensive stats. However, since an Axew, it is a bit frail. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may even learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating coverage as Haxorus.
  • Important Battles: You ought to possess Fraxure to get Brycen. It’s capable of crossing all significant fights that are abandoned (such as Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 along with N and Ghetsis due to its rotating coverage.
  • Additional Comments: Even though coming late, Axew is really a good Pokémon to work with, since it can sweep each major fight left, with Mold Breaker function as favored ability. Its Slow experience growth rate is mended with Lucky Egg.
  • Stats: It’s high Attack and HP and acceptable defenses as Conkeldurr, but it’s a bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: It will initially rely Low Kick and Rock Throw. It also learns Brick Break and Payback from TM.
  • Major Battles: It does nicely against Lenora and may do well against Burgh if it’s evolved at that point.
  • Further Remarks: Conkeldurr stays useful prior to the Pokémon League, where it falls off because of adverse matchups. However, Conkeldurr still strikes about 1/3 of end-game using its STAB attacks. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, because they have almost the same power, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the same degree up learnset.


  • Availability: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
  • Stats: The Lillipup lineup has solid stats except for Special Attack, with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority.
  • Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (as a Herdier) Crunch at level 24. Return via TM at Nimbasa City is the line’s best STAB attack as soon as they possess high friendship, and the Setup TM can be useful to boost offensive stats.
  • Major Battles: The Lillipup line has a solid showing in all major battles, as few competitions withstand Regular, and Ghost- as well as the infrequent Steel-types are handled by Crunch and Dig. Setup can help the line sweep a few fights out of Elesa onward.
  • Additional Comments: Lillipup is consistently a great Pokémon for both Gym Leaders however is overly reliant on Work Up fosters to perform its job at the Pokémon League. Get the critical Spirit ability as Lillipup, as it turns into Intimidate as a Herdier onward, letting the lineup take physical strikes better.
  • Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
  • Stats: Oshawott’s line has combined attackers with moderate Speed and adequate majority.
  • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite as mid-game TMs, also Megahorn can be relearned as Samurott.
  • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, along with the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You can TM Blizzard for Drayden/Iris, however it is expensive.
  • Additional Remarks: Oshawott is the best newcomer to select, as its own Water typing and powerful moves make it more consistent in important fights compared to other starters.
  • Typing: Water typing is great for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
  • Stats: The actors have all around great stats, most notably 98 crimes and 101 Hurry.
  • Movepool: Water Gun becomes the wonderful Scald at par 22. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
  • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile with STAB attacks. TM coverage manages practically everything else.
  • Added Remarks: Panpour’s Water typing and broad coverage allow it to conquer most Gym Leaders, but it’s still reliant on Function Up fosters for the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.


  • Availability: Early-game (35% chance to look at Inner Pinwheel Forest at White, accessible solely by commerce in Nacrene City at Black).
  • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also frequent Bug- and Poison-types generally pose a danger to it.
  • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high Speed and Special Attack, using its Special Defense also increased by Quiver Dance.
  • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are likely the motions it will begin with. As a Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Major Battles: Like a Lilligant, it may sweep every significant struggle by placing up Quiver Dance; however, in some cases, it ought to utilize Sleep Powder to acquire promotes safely. It also requires a whole lot of fosters to carry down a great deal of teams which have Grass-resistant Poémon.
  • Additional Comments: When it learns Giga Drain, evolve it until degree 28. Sun Stone could be obtained in the Ace Trainer in a Nimbasa City construction. Although Petilil can overpower all significant fights, it needs a whole lot of Quiver Dance promotes to conquer resistant foes, as it relies solely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll capability, is currently at level 15, also has 20/20/20/31/20/20 IVs.
  • Stats: The Roggenrola line members are physical tanks, but they are incredibly slow. Because of Gigalith, it has a fantastic 135 Attack stat coupled with high overall bulk. If you keep it unevolved for 2 degrees, it selects up Rock Slide at par 27, which conveys it into Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous can be taught via TMs.
  • Important Battles: The line is a wonderful choice for both Lenora, Burgh, also (if it’s the sole Pokémon in the party so that it does not get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it should prevent Clay. Gigalith 2HKOes impartial end-game aims with Stone Edge and manages N rather well, especially with setting up Iron Defense around Zekrom in Black. It’s useful for Ghetsis’s Eelektross and Bouffalant even though the latter with Earthquake.
  • Added Remarks: Gigalith stays useful until the Pokémon League, where it drops off due to unfavorable matchups and limited targets to hit STAB moves. It may make good usage of Hard Stone and Quick Claw.


  • Availability: Early-game (Course 4 from levels 14-18 at a 40% encounter rate). Krookodile has great 95/80/70 majority, 117 Strike, along with 92 Speed.
  • Movepool: Level 14-15 Sandile start out with Bite, which is preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at level 28, which can be basic STAB moves. It’s advised to hold off on expanding Krokorok for eight levels to get Earthquake at par 48 as opposed to flat 54 as Krookodile.
  • Important Battles: The Sandile line has a strong showing in all significant battles, even ones where it has a disadvantage, as a result of Moxie and decent Speed. It could sweep Elesa together with Rock Tomb along with Dig, fares against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still workable.
  • Additional Comments: Krookodile is one of the finest late-game sweepers readily available, using its STAB moves having few replies. Moxie helps this and makes it amazingly powerful when it has Earthquake.
  • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
  • Forged: Sawk’s high Attack and speed, coupled with acceptable bulk, make it an excellent sweeper
  • Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat through the sport, with TM moves such as Return and Rock Slide providing useful coverage. Setup and Bulk Up at par 33 let Sawk improve its Strike.
  • Important Battles: Sawk wins handily against Lenora but demands Setup or Bulk Up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal.
  • Added Comments: Sawk is very effective out of the box, however STAB motions are resisted fairly often, and its decent defensive stats do not hold up and towards the end of the match. Sturdy is the preferred ability but not required. Attempt to grab a Sawk at level 17 from dark bud to begin with Low Sweep.
  • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal and Caitlin.
  • Stats: Throh owns high Attack and HP and great surveillance and Special Defense, but it is rather slow.
  • Movepool: It will have Seismic Toss upon being captured and, dependent on degree, Vital Throw (otherwise heard at level 17). More damaging moves in the form of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. Volume Up comes in par 33 and Superpower at level 49. TM-wise, it can be educated Brick Break (outclassed by Storm Throw) and Rock Slide. Payback through TM assists Throh do well against Shauntal.
  • Major Battles: Throh is actually used against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal gets her staff sailed by Throh, minus Cofagrigus, if you heal it up a couple of times. Additionally it is helpful against N and Ghetsis, as it may take down a few of their Poémon easily.
  • Added Remarks: Throh is great for most major conflicts, but it’s overall determined by several Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you’ll discover a level 17 Throh fairly easily by going into shadowy bud with a level 17 Pokémon from the guide and using a Repel. Throh generally can install only 2-3 Bulk Ups at most, because its low Speed means it will often have a strike before doing something.


Reserved for Pokémon whose efficiency in terms of finishing the match is regarded as high. Pokémon in this tier are able to OHKO or 2HKO an unbiased amount of foes and might need a little bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but have several flaws holding them back or are struck fairly late.


  • Availability: Early-game (Desert Resort, 10%, levels 20-22).
  • Typing: Bug/Rock typing is peculiar, giving just weaknesses to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has benefits contrary to Elesa, Skyla, Brycen, Grimsley, and also, to a degree, N. It should not be used against Clay and Marshal.
  • Stats: Dwebble has good foundation 85 Defense, 65 Attack, and fine 55 Speed. Crustle has great general bulk and wonderful Attack, but can be slow at base 45 Speed.
  • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic principles Rock Slide at just par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns into a somewhat speedy sweeper.
  • The line beats Clay’s Krokorok and easily sweeps the previous three Gyms with Shell Smash. Shauntal and Caitlin are shaky as a result of particular moves, and Marshal is embarrassing due to Stone Edge. It can take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.

  • Added Comments: Dwebble is a Pokémon with various great matchups after it is taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellbeing, whereas Shell Armor blocks critical hits; both are equally terrific.


  • Availability: Late-game (20 percent chance to show up at Chargestone Cave).
  • Typing: Steel-type provides Ferroseed a enormous amount of resistances, that are notable in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it impartial against Skyla and Brycen, sadly, but it will make it great against Water-type traces, especially the Seismitoad one. It does fear Fire-types, however.
  • Stats: The Ferroseed line owns great Defense and Special Defense, acceptable Attack, and quite low rate, which makes it usually go last.
  • It learns Power Whip upon development and Iron Head at level 46 for greater PP. Payback can be learned naturally or via TM.

  • Important Battles: Ferroseed may succeed from Skyla, however it needs a whole lot of Curse boosts to conquer her. In addition, it does great against Brycen and extremely well against Drayden/Iris. However, it fights against Marshal.
  • Additional Comments: Ferroseed’s great typing makes it useful from most major struggles, but its low rate means that it will always have a hit before doing any such thing. It’s also reliant upon Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good concept, because it and Iron Barbs will damage contact transfer users for 1/4 of the HP.


  • Availability: Late-game (39 percent chance to appear at Chargestone Cave).
  • Typing: Electric typing lets it handle all Flying-types (most especially Skyla) and several Water-types. Its Bug typing allows it to hit Grimsley super economically and makes Ground-type moves impartial. But, foes’ Rock and Fire coverage will enter its way.
  • Stats: It’s good Special Attack and high Speed (making Electro Ball helpful ), but its bulk isn’t impressive.
  • Movepool: This comes with Bug Bite and Electroweb upon being caught. It Needs to Be educated Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
  • Important Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. At the Elite Four, it may contribute by taking out specific threats, but generally does not sweep.
  • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it is Required to reach 91% precision on Thunder.

Karrablast (Trade)

  • Availability: Mid-game (Course 6 at a 25% experience rate).
  • Typing: Bug/Steel typing gives Escavalier nine resistances which help out against the last 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
  • Stats: Fantastic majority of 70/105/105 and Attack of 135 make Escavalier a powerful tank, though foundation 20 Speed means it’ll always go second.
  • Movepool: Tough early, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, along with Swords Dance in 52, with Slash and Return as policy.
  • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier handles the end-game well via Iron Defense and Swords Dance, however Shauntal and Ghetsis are shaky.
  • Additional Comments: Escavalier is an incredibly dominant Pokémon that, even though a hassle to begin, has an area in virtually all remaining major battles. While the slow Speed can render it open to status and accepting hits constantly, the benefits it owns make it rewarding. Be sure you receive a level 26 or lesser Karrablast to get Fury Cutter. Shed Skin is the favored skill as a Karrablast, because it becomes Battle Armor after evolving that assists Escavalier avoid significant hits.